#2070 closed enhancement (fixed)
Handling Multichannel BINK
Reported by: | Dennis | Owned by: | |
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Priority: | wish | Component: | avformat |
Version: | git-master | Keywords: | bink |
Cc: | mirh | Blocked By: | |
Blocking: | Reproduced by developer: | no | |
Analyzed by developer: | no |
Description
Summary of the bug:
I have a BINK video that has three audio streams. I believe this is because it is used in a surround sound environment. I would like to purpose a change to the way FFmpeg handles these types of files. In this case, they should all be mixed together to produce the correct audio output. Currently, on a two channel system, it is missing a lot of the audio.
Additionally, as a work around, I tried the "amerge" filter but it does not allow for this type of conversion because the file has more then two audio streams.
FFmpeg & FFplay should be considered here.
How to reproduce:
ffmpeg -i "flashpoint_load.bik" ffmpeg version N-48228-gceee440 Copyright (c) 2000-2012 the FFmpeg developers built on Dec 27 2012 02:02:43 with gcc 4.7.2 (GCC) configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-av isynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enab le-libass --enable-libbluray --enable-libcaca --enable-libfreetype --enable-libg sm --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --e nable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --e nable-libtheora --enable-libtwolame --enable-libvo-aacenc --enable-libvo-amrwben c --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable- libxvid --enable-zlib libavutil 52. 12.100 / 52. 12.100 libavcodec 54. 81.100 / 54. 81.100 libavformat 54. 50.102 / 54. 50.102 libavdevice 54. 3.102 / 54. 3.102 libavfilter 3. 30.101 / 3. 30.101 libswscale 2. 1.103 / 2. 1.103 libswresample 0. 17.102 / 0. 17.102 libpostproc 52. 2.100 / 52. 2.100 Input #0, bink, from 'flashpoint_load.bik': Duration: 00:00:43.77, start: 0.000000, bitrate: 6393 kb/s Stream #0:0: Video: binkvideo (BIKi / 0x694B4942), yuv420p, 1280x720, 30 tbr , 30 tbn, 30 tbc Stream #0:1: Audio: binkaudio_dct, 48000 Hz, stereo, fltp Stream #0:2: Audio: binkaudio_dct, 48000 Hz, mono, fltp Stream #0:3: Audio: binkaudio_dct, 48000 Hz, stereo, fltp At least one output file must be specified
Change History (13)
comment:2 by , 12 years ago
I may misunderstand your issue but the following works as expected here:
$ ffmpeg -i flashpoint_load.bik -filter_complex amerge=inputs=3 out.wav
comment:3 by , 12 years ago
Your command works, thanks.
I was actualy thinking that these are handled wrong since, in this sample at least, all the channels are supposed to be mixed to produce the correct output. I may be wrong here though. Feel free to close if you want since I have a work around now.
Also, the "amerge" option is not avaliable in FFplay.
comment:4 by , 12 years ago
Resolution: | → invalid |
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Status: | new → closed |
comment:5 by , 12 years ago
Could you elaborate on why this is an invalid ticket?
Imo, the demuxer should set some metadata that the amerge filter has to be inserted for correct output, just as for tickets #162 and #1484.
Or are there bink samples with multiple audio streams that should be interpreted differently? Could this be signaled in the stream?
comment:6 by , 12 years ago
Component: | undetermined → avformat |
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Keywords: | bink added |
Priority: | normal → wish |
Resolution: | invalid |
Status: | closed → reopened |
Type: | defect → enhancement |
Version: | unspecified → git-master |
I believe this can be improved.
comment:7 by , 12 years ago
How? Other issues you mentioned have nothing in common with this one.
I do not see your logic behind adding hacks.
comment:8 by , 12 years ago
I believe that similarly to ticket #1764 the channel layout setting can be improved.
The improved setting could then be used by applications.
comment:9 by , 11 years ago
Resolution: | → invalid |
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Status: | reopened → closed |
This is unfortunately a bug/feature of the Bink file format.
There is no information in the .BIK file describing which audio stream maps to which speaker. The mapping is done manually by the game programmer, and varies from game to game.
Quote: "For 5.1 or 7.1 audio, you simply mix multiple stereo or mono input files into different Bink tracks IDs, one at a time. These separate input files are called "stems" in video editing software. Once you have mixed all the input files into Bink audio tracks, just tell your programmers the layout of the Bink tracks (like, track ID 0 is front left-right, etc). The programmer then directs the Bink audio tracks to the proper speaker at runtime." -- http://www.radgametools.com/binkhmab.htm
You need to direct your grievances to RAD Game Tools, Inc.
comment:10 by , 11 years ago
So there are files with two (or more) audio streams that should not be mixed?
comment:11 by , 11 years ago
Yes. Here is an example. Audio stream [0x0] is the music track. The remaining audio streams give voice over in a different languages ([0x1] is English, [0x2] is French, ...).
Input #0, bink, from '01_Caribbean_devils_revenge.bk2': Duration: 00:00:37.87, start: 0.000000, bitrate: 6743 kb/s Stream #0:0[0x0]: Video: none (KB2g / 0x6732424B), 1280x720, 29.97 fps, 29.97 tbr, 29.97 tbn, 29.97 tbc Stream #0:1[0x0]: Audio: binkaudio_dct, 48000 Hz, stereo, fltp Stream #0:2[0x1]: Audio: binkaudio_dct, 48000 Hz, mono, fltp Stream #0:3[0x4]: Audio: binkaudio_dct, 48000 Hz, mono, fltp Stream #0:4[0x5]: Audio: binkaudio_dct, 48000 Hz, mono, fltp Stream #0:5[0x6]: Audio: binkaudio_dct, 48000 Hz, mono, fltp Stream #0:6[0x7]: Audio: binkaudio_dct, 48000 Hz, mono, fltp Stream #0:7[0x8]: Audio: binkaudio_dct, 48000 Hz, mono, fltp Stream #0:8[0x9]: Audio: binkaudio_dct, 48000 Hz, mono, fltp Stream #0:9[0xa]: Audio: binkaudio_dct, 48000 Hz, mono, fltp
comment:13 by , 2 years ago
Resolution: | invalid → fixed |
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File:
http://www.djxmmx.net/ffmpeg/2070/flashpoint_load.bik